New Name Same GameFirstly, I recently changed the name of the game from "Tribal" to "Kainga", here's why:
Let me know your thoughts! Getting in the Habit of Showing OffHaving worked on this project for over a year, it's difficult to know when it's "ready" to show to the world. Often when I'm about to show something from the game , I stop to reconsider because the game is not yet in it's ideal state. Well that's going to change! Art is never "finished" so why not show the process and accept imperfection! I'm quite happy with the trailer above. It captures the emotions and tones that the game is going for: a bit of adventure, feeling small in grand world, overcoming difficulty and a general sense of wonder. But still when I watch it, I see so many things that still need work! Dealing With HesitationOne of the great things about playing games is the immediate feedback of your status. The level-up mechanic plainly expresses to the player that they're now more powerful and better than before. Unfortunately, life doesn't come with a leveling UI so we're left guessing what our current capabilities are on our own. At some point in a creators process, the thought goes through their mind that their ability and skill is no where near their peers, and at some point, everyone's going to figure out that they've been faking confidence all this time. This is known as "imposer's syndrome" and it's very difficult to realize that everyone is always winging it, and there is no point where you suddenly become an expert. The best thing to do in my opinion is to ignore it, stay positive, and try to not care. Best of luck everyone! Sharing it AllI want to take this opportunity to share the game, the process and all available channels to get information: The game will be released on Steam and the Epic Store. Wishlist it and you'll get a notification when it's released! Current plan is to have an Early Access release in the winter of this year. This is the easiest way to show your support! If you're the interactive type, or want to join the conversation and bounce ideas around or just chat and have a good-ol' time, Discord is for you. Welcome! If you're interested in making sure that this project gets off the ground, and are willing to put even a little bit of money behind Kainga, become a Patron! You'll get bonus content, behind the scenes views of the development, and have a say in the development of the game itself. To be honest, Twitter is quite new to me but feel free to send me some cool cultural images, games or just chat @game_tribal. See what's being worked on and what the upcoming plans are. I'm trying to keep this updated as best I can, but often, results may vary! I compiled this comprehensive presskit to help you help me promote, if that makes any sense!
The presskit above includes, videos, images, descriptions, logos and more. Feel free to share as much as you want!
3 Comments
Zébraeus
4/29/2020 06:50:07 am
Thank you for this update with all the links to follow your project! The Trello link is not working however, it seems to be private.
Reply
4/29/2020 07:46:58 am
Thanks for the note Zebraeus, it should be public now!
Reply
Zébraeus
4/29/2020 10:06:00 am
Thank you for the change! It's very interesting to see your plan for the coming months, especially all the building types. Your long term idea to have passive unlocks seems very good, it can force the player to select even more wisely which technology he takes. Good luck for all the programing! :) Leave a Reply. |
Erik RempenI create, design and develop video games I'm interested in playing. Archives:
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