When will you release the game? I plan to run a Kickstarter in the winter of 2020, with early access available at that time. There's a lot I want to add to the game and I'd like to get feedback from the community to do it well. The final estimated release is Q1 2022.
What platforms? Console ports? My first target is a release to PC. No plans to do console or other port releases at the moment. Change my mind!
Are you going to translate the game? Yes! I hope to have versions in most major languages. If you'd like to help translate, please reach out to me!
What will be the price? Price will be 15 dollars on Steam and 10 dollars during the Kickstarter
I want to help and sign up for alpha/beta - when and how? Alpha testing is running now, if you'd like to to sign up for the alpha, fill out this form. I will send you a (broken) build for you to try. Apart from that, I hope to launch on steam on Early Access until the game is complete
Are you making the game alone? Yes. I am self-taught and do all the programming, modeling, drawing, animating, designing and more all on my own! On top of that, I work full time (I hope this changes soon!)
Who is going to make the music? The only thing I'm not doing is the audio, which is made by Mario Diller and Somepoint Sound who are working on the music and the sound effects. Absolute legends.
What inspired this game? This game is heavily inspired by a 1990s game called Populous. I like the hectic, fast paced gameplay. Additionally, I wanted to create a game that explores the idea of culture. I hope each time you play, the game looks, feels and plays slightly different but most importantly, the differences make sense.
The idea of the game is that your surroundings, available resources, climate and elevation dictate how your culture grows. I wanted to escape from the linear tech development of Age of Empires or Civilization.
What program do you use to develop your game? I am programming the game in Unreal Engine 4, entirely with Blueprints believe it or not!
Where did you learn to make games? I am self-taught and spent 3 years practicing my skills on various projects and this one over that time! It's amazing what you can learn from tutorials and the like! I've always been an artist and painter as well. Originally, the art in this game was simple to save me time but I like the way it looks now!
I want to support your work with money, how? How generous of you to want to see this dream come true! If you'd like to support on a monthly basis, head over to the Patreon and become a patron! You'd have my eternal thanks and gratitude. Alternatively, sign up to the mailing list and I'll send you an email when the Kickstarter goes live! See you there!