Kainga
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Kainga FAQ
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When will you release the game?
I am running a Kickstarter on May 18th this year!, with early access available a bit after that time. There's a lot I want to add to the game  and I'd like to get feedback from the community to do it well.

The final estimated release is Q3 2022.
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What platforms? Console ports?
My first target is a release to PC. No plans to do console or other port releases at the moment. Change my mind!


Are you going to translate the game?
Yes! I hope to  have versions in most major languages. If you'd like to help translate, please reach out to me!


What will be the price?
Price will be 20 dollars on Steam and 15 dollars during the Kickstarter


I want to help and sign up for alpha/beta - when and how?
Alpha testing is over now. But Beta access is just around the corner! All Kickstarter backers will get the opportunity to participate in the Beta of Kainga. Following that, Kainga will release on Steam on Early Access in the Autumn of 2021.


Are you making the game alone?
Yes. I am self-taught and do all the programming, modeling, drawing, animating, designing and more all on my own! 
On top of that, I work full time (I hope this changes soon!)



Who is going to make the music?
The only thing I'm not doing is the audio, which is made by Mario Diller, Clayton Tapp and Somepoint Sound who are working on the music and the sound effects. Absolute legends.


What inspired this game?
This game is heavily inspired by a 1990s game called Populous. I like the hectic, fast paced gameplay. Additionally, I wanted to create a game that explores the idea of culture. I hope each time you play, the game looks, feels and plays slightly different but most importantly, the differences make sense. 

The idea of the game is that  your surroundings, available resources, climate and elevation dictate how your culture grows. I wanted to escape from the linear tech development of Age of Empires or Civilization.



What program do you use to develop your game?
I am programming the game in Unreal Engine 4, entirely with Blueprints believe it or not! Models are made in Blender, and the textures are drawn in ProCreate on an iPad.


Where did you learn to make games?
I am self-taught and spent 3 years practicing my skills on various projects and this one over that time! It's amazing what you can learn from tutorials and the like! I've always been an artist and painter as well. Originally,  the art in this game was simple to save me time but I like the way it looks now!

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I want to support your work, how?
You see the potential too! You want to play a unique game that breaks boundaries on what the city-builder genre can be? Awesome. The best way to support is to back the Kickstarter! If it's over, then wishlist it on Steam and I'll see you when it releases in Early Access.
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